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| author | Kenny Levinsen <kl@kl.wtf> | 2024-11-11 12:48:50 +0100 |
|---|---|---|
| committer | Simon Ser <contact@emersion.fr> | 2024-11-28 20:40:09 +0100 |
| commit | 14ac15f0c90aa9102613333bc9847449ffd98de4 (patch) | |
| tree | 9c8993aa293b44681727d74314051ce43580bd22 | |
| parent | 597c55cba44e009c5b1eb12693bd9a83d555aba8 (diff) | |
desktop/output: Clear frame_pending even output is disabled
frame_pending should always be cleared once the repaint callback is
fired to ensure that future frame scheduling is not accidentally held
back.
(cherry picked from commit fdc4318ac66d257d21e8f3b953e341d5e80a1ddc)
| -rw-r--r-- | sway/desktop/output.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 47c84d9d..254c3fee 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -262,12 +262,11 @@ static bool output_can_tear(struct sway_output *output) { static int output_repaint_timer_handler(void *data) { struct sway_output *output = data; + output->wlr_output->frame_pending = false; if (!output->enabled) { return 0; } - output->wlr_output->frame_pending = false; - output_configure_scene(output, &root->root_scene->tree.node, 1.0f); struct wlr_scene_output_state_options opts = { |
