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authorKenny Levinsen <kl@kl.wtf>2024-11-17 21:43:31 +0100
committerSimon Ser <contact@emersion.fr>2024-11-28 20:40:40 +0100
commit78750f58a38508802b7ac4781c786a0f1f424cf5 (patch)
treeee5b1f4ee062982bef0e372818ea1464b2419e88
parentb072958b49b3931957291819ec3c82ad6c9eb5b8 (diff)
desktop/output: Clear repaint timer earlier in destroy
The teardown of a sway_output is split in two: begin_destroy and output_destroy. The former clears some state such as NULL'ing the reference to wlr_output, while the latter frees the struct and its remaining resources. If an output is destroyed while a repaint timer is pending, future frame callbacks will no longer occur as the listener is torn down in begin_destroy, but the repaint timer is not torn down and may still fire until output_destroy is hit. As begin_destroy cleared the reference to wlr_output, this leads to a NULL-pointer dereference. Tear down the repaint timer in begin_destroy as there is no need for it. Fixes: fdc4318ac66d ("desktop/output: Clear frame_pending even output is disabled") (cherry picked from commit 5312376077254d6431bb92ba22de3840b9933f67)
-rw-r--r--sway/desktop/output.c3
-rw-r--r--sway/tree/output.c1
2 files changed, 3 insertions, 1 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 01d209a2..3a2ae403 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -459,6 +459,9 @@ static void begin_destroy(struct sway_output *output) {
output->wlr_output->data = NULL;
output->wlr_output = NULL;
+ wl_event_source_remove(output->repaint_timer);
+ output->repaint_timer = NULL;
+
request_modeset();
}
diff --git a/sway/tree/output.c b/sway/tree/output.c
index 44b941ca..65d9e3e7 100644
--- a/sway/tree/output.c
+++ b/sway/tree/output.c
@@ -273,7 +273,6 @@ void output_destroy(struct sway_output *output) {
destroy_scene_layers(output);
list_free(output->workspaces);
list_free(output->current.workspaces);
- wl_event_source_remove(output->repaint_timer);
wlr_color_transform_unref(output->color_transform);
free(output);
}