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authorFurkan Sahin <furkan-dev@proton.me>2024-11-17 21:43:31 +0100
committerFurkan Sahin <furkan-dev@proton.me>2024-11-17 21:43:31 +0100
commit8a6ef67572d4259a69047619c341e617da940862 (patch)
tree868e6e7f2291ebd8363a606d41bcf25c9b2b4202
parentcc3ba349cbec3c01eac7ae5fb6f6286ed37e6200 (diff)
desktop/output: Clear repaint timer earlier in destroy
The teardown of a sway_output is split in two: begin_destroy and output_destroy. The former clears some state such as NULL'ing the reference to wlr_output, while the latter frees the struct and its remaining resources. If an output is destroyed while a repaint timer is pending, future frame callbacks will no longer occur as the listener is torn down in begin_destroy, but the repaint timer is not torn down and may still fire until output_destroy is hit. As begin_destroy cleared the reference to wlr_output, this leads to a NULL-pointer dereference. Tear down the repaint timer in begin_destroy as there is no need for it. Fixes: bfa1dc8e5ad0 ("desktop/output: Clear frame_pending even output is disabled")
-rw-r--r--sway/desktop/output.c3
-rw-r--r--sway/tree/output.c1
2 files changed, 3 insertions, 1 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index c7ad8f93..607eca2c 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -440,6 +440,9 @@ static void begin_destroy(struct sway_output *output) {
output->wlr_output->data = NULL;
output->wlr_output = NULL;
+ wl_event_source_remove(output->repaint_timer);
+ output->repaint_timer = NULL;
+
request_modeset();
}
diff --git a/sway/tree/output.c b/sway/tree/output.c
index 44b941ca..65d9e3e7 100644
--- a/sway/tree/output.c
+++ b/sway/tree/output.c
@@ -273,7 +273,6 @@ void output_destroy(struct sway_output *output) {
destroy_scene_layers(output);
list_free(output->workspaces);
list_free(output->current.workspaces);
- wl_event_source_remove(output->repaint_timer);
wlr_color_transform_unref(output->color_transform);
free(output);
}