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authorKenny Levinsen <kl@kl.wtf>2024-11-05 15:31:13 +0100
committerSimon Ser <contact@emersion.fr>2024-11-06 01:28:55 +0100
commit78fa4e985618209a289f892dc54d67c83494a9d2 (patch)
treefd89f0d0404c8709ce2b543f119bde90c14697ee /include/stringop.h
parent4cfcb3643bc2123c65c3748761d624c86df0002e (diff)
config/output: Update output position in two passes
The modeset logic iterates over all outputs at the end, sets their new position in the layout and takes a copy of its geometry that is later referenced by layout and scene management code. If one output is auto configured, then a later output that is manually configured can lead to the first output being moved without the stored geometry being updated. Split this into two passes: The first pass finalizes the output config and makes updates to the layout, while the second pass updates the copy of the geometry and arranges things as a result of it.
Diffstat (limited to 'include/stringop.h')
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