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Previously, we incorrectly only set active keyboard for non-virtual
devices. 4c3c0602116c12c2821e1e505e7248b3c642b4ca incorrectly put
unrelated code in `sway_keyboard_set_layout`.
Fixes: 4c3c0602116c12c2821e1e505e7248b3c642b4ca
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Disabled outputs might not have a geometry to arrange for, so skip the
arrange to avoid messing up the workspace geometry.
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If the output is not active, it might not have a valid geometry to
arrange for. Outputs do not gain a geometry until modeset, so if an
output is connected with a configuration present to disable it, it will
not have a geometry. If the output has a past workspace restored, this
will be attemtped arranged to fit a 0x0 rectangle, which asserts when
trying to sort out borders.
Consider the workspace activated only if the output itself is active to
get the scene nodes disabled.
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This is handled by apply_output_configs.
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The else condition was missed here and we would never skip the % char
if it didn't end up matching with any property. Since we fail to skip
we would re-evaluate the % in an infinite loop never achieving any
forward-progress.
Fixes: https://github.com/swaywm/sway/issues/8333
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Output layout changes originate from the centralized modeset
infrastructure and request_state which already takes care of arranging
and updating outputs as needed.
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output_enable/output_disable are only called from modeset, and from
output destroy which requests modeset. As such, they can rely on the
modeset handling arrange.
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The reasoning for using a commit handler is to ensure that all paths for
output changes are correctly handled. With the centralized modeset
infrastructure in place, we can move the logic there. This allows us to
be smarter and avoid extraneous arranges, output manager updates and
transaction commits.
The side-effect is a minor duplication for the special-case
request_state, but the shared path will be relied upon further in future
commits to justify this duplication.
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Its a little tought to notice that the COMMANDS section is actually 3 sections. Use markdown to make this easier to see for the user.
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This can cause issues such as the window not being shown at the exact
same coordinates when the old and new wlr_box aren't the same
dimensions and the container is being moved back-and-forth between them.
For example, in the case where a floating window gets moved
from one output to another but the outputs aren't the same resolution.
For e.g. have two displays that aren't the same resolution then:
1. Open a floating window and set it to pos 0,0 on output 2
2. Send it to scratchpad then `scratchpad show` on output 1
3. `scratchpad show` on output 2 again
Observe that the window isn't at 0,0 on output 2 anymore.
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When moving a container to a new workspace, the workspace's dimension
are left unset. Usually this doesn't matter, but when moving a floating
container to a new workspace on a different output, this leads to the
position of the container being calculated with 0, so the container ends
up halfway offscreen on the leftmost topmost monitor.
Signed-off-by: Anna (navi) Figueiredo Gomes <navi@vlhl.dev>
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When doing an output configuration search, the intent is to only look
for modes if the output's configuration does not contain a specific
mode. This was done by testing if config_has_auto_mode returned false.
config_has_auto_mode had its return values backwards, leading to other
modes being tested if the output configuration had specified modes or
modelines, leading to unwanted modes being selected.
Invert the function to config_has_manual_mode to give it a clearer name,
and fix the return values in the process.
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After 4e38f93f367d ("config/output: Skip VRR tests when not supported"),
the configuration search no longer touches VRR state for outputs that
are known to not support it. This also means that it will not remove VRR
if already set, which could cause output configuration to fail.
Ensure that VRR state is never set for outputs that do not support it by
adding the same test for support to queue_output_config.
Fixes: 4e38f93f367d ("config/output: Skip VRR tests when not supported")
Fixes: https://github.com/swaywm/sway/issues/8296
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This removes the last dependency bit on dmenu. No need for
"swaymsg exec" anymore: wmenu-run handles the xdg-activation
shenanigans.
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Note that in the `sway_keyboard_configure` function of sway/input/keyboard.c,
we have skipped the `sway_keyboard_set_layout` function for virtual
keyboards, which then have null keymaps.
Hence, a null-safety check is needed at runtime.
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Fixes: 9a1c411abd8261c121dcd50dfe54132718768084
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References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4262
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References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3871
Adds option to allow tearing per output, as well as an option to force
enable or disable tearing for a specific application using a window
rule. Only works with fullscreen applications.
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Fixes: #8205
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When attempting to use Git to populate commit/branch information in a
version string, it is possible through repository discovery that it
uses Git information not relevant to project. For example, if
repository content is extract into an interim build location when using
an embedded build framework (e.g. Buildroot), the project will not have
its Git repository to refer to. When it cannot find its repository, it
will look into its parent folders and may find the Git repository of
another project and use its branch/commit information.
This commit provides an explicit path to the project's Git repository
when consider commit/branch information. This will prevent any
repository discovery from occurring.
Signed-off-by: James Knight <james.d.knight@live.com>
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See
https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4670.
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daaec72ac01f ("desktop/xwayland: restack surface upon activation")
has updated Sway for wlroots commit bfc69decdd04 ("xwm: do not
restack surfaces on activation"). However, it unconditionally
restacks the window above all other windows even if marking the
window as inactive.
Closes: https://github.com/swaywm/sway/issues/7974
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Commit 188811f80861 ("scene_graph: Port layer_shell") accidentally
removed code in `arrange_layers` to handle focus on layer shell
surfaces with keyboard interactivity.
Due to this, layer shell surfaces requesting exclusive keyboard
interactivity may not get automatically focused, and layer shell
surfaces giving up exclusive keyboard interactivity can remain focused.
Add the previous code back to fix the problem.
Note the non-rename change included in b4d7e84d3852 ("desktop: Rename
layers to shell_layers") is not included as it also seems accidental.
Fixes: #7936
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1e0031781fc9 refactored repaint to accumulate all changes in a single
wlr_output_state and commit them at the end of the repaint loop,
replacing a call to wlr_scene_output_commit. wlr_scene_output_commit
contains an early bail-out when no frame has been requested and no
damage has accumulated, which was not replicated as part of this
refactor, causing the repaint loop to never pause.
Replicate the logic to stop the repaint loop as needed.
Fixes: 1e0031781fc9 ("desktop/output: unify page-flip codepath")
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Meson has introduced a relative_to() function [1] in its fs module
since version 1.3.
[1]: https://mesonbuild.com/Fs-module.html#relative_to
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References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/2434
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Pango rounds glyph position and widths to nearest integer, which leads
to font dimensions jumping around when rendering with a scale, causing
text geometry to jump around when changing scale. This is disturbing
when text buffers change scale, and also mean that the text geometry
calculations in sway_text_node are incorrect.
Disable this rounding to make the geometry stable.
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If the launched client decides to pass it's token along as an activation
request, allow that. This will make the behavior match tokens provided by
an external launcher client.
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When a floating container has a titlebar, render_backing_buffer()
ends up being called each time the container is moved. Add some
more checks for no-op changes in sway_text_node_set_max_width()
and sway_text_node_set_background(). This makes the move smoother.
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This function doesn't exist anymore.
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the surface isn't initialized yet when we first handle it in
`handle_xdg_shell_toplevel`, move setting WM capabilities to
handle_commit instead.
Fixes warnings from wlroots about a configure being scheduled for
uninitialized surface
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This fixes incorrect values for rect.y when using
`hide_edge_borders --i3`.
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Regressed by scene graph.
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Output changes often happen in rapid succession. Instead of doing the
modesets one by one, set a 10 millisecond debounce timer.
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