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authorFurkan Sahin <furkan-dev@proton.me>2020-10-22 00:37:29 -0400
committerFurkan Sahin <furkan-dev@proton.me>2020-10-22 00:37:29 -0400
commitba7413727a190540e1e877db116eb6c8d11f63eb (patch)
tree81015cbe6fe5fe8cb8b393b57a8f867571b6698c
parent92265aa39b895d8d6fd4f81b0bab97f203c46a72 (diff)
input: tweak focus behavior to allow focusing parent containers
Sway focuses the inactive child when focusing split containers. However, there is currently no way to focus the parent container itself by mouse. A user must use the keyboard to do so. This commit maintains the current behavior, but makes it such that a second click on the split container titlebar (i.e., after its children are visible) focuses the split container itself.
-rw-r--r--sway/input/seatop_default.c34
1 files changed, 21 insertions, 13 deletions
diff --git a/sway/input/seatop_default.c b/sway/input/seatop_default.c
index 227b3cc9..84acefdf 100644
--- a/sway/input/seatop_default.c
+++ b/sway/input/seatop_default.c
@@ -429,13 +429,31 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
}
}
+ // Handle changing focus when clicking on a container
+ if (cont && state == WLR_BUTTON_PRESSED) {
+ // Default case: focus the container that was just clicked.
+ node = &cont->node;
+
+ // If the container is a tab/stacked container and the click happened
+ // on a tab, switch to the tab. If the tab contents were already
+ // focused, focus the tab container itself. If the tab container was
+ // already focused, cycle back to focusing the tab contents.
+ if (on_titlebar) {
+ struct sway_container *focus = seat_get_focused_container(seat);
+ if (focus == cont || !container_has_ancestor(focus, cont)) {
+ node = seat_get_focus_inactive(seat, &cont->node);
+ }
+ }
+
+ seat_set_focus(seat, node);
+ transaction_commit_dirty();
+ }
+
// Handle beginning floating move
if (cont && is_floating_or_child && !is_fullscreen_or_child &&
state == WLR_BUTTON_PRESSED) {
uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
if (button == btn_move && (mod_pressed || on_titlebar)) {
- seat_set_focus_container(seat,
- seat_get_focus_inactive_view(seat, &cont->node));
seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
return;
}
@@ -471,25 +489,18 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
if (config->tiling_drag && (mod_pressed || on_titlebar) &&
state == WLR_BUTTON_PRESSED && !is_floating_or_child &&
cont && cont->pending.fullscreen_mode == FULLSCREEN_NONE) {
- struct sway_container *focus = seat_get_focused_container(seat);
- bool focused = focus == cont || container_has_ancestor(focus, cont);
- if (on_titlebar && !focused) {
- node = seat_get_focus_inactive(seat, &cont->node);
- seat_set_focus(seat, node);
- }
-
// If moving a container by its title bar, use a threshold for the drag
if (!mod_pressed && config->tiling_drag_threshold > 0) {
seatop_begin_move_tiling_threshold(seat, cont);
} else {
seatop_begin_move_tiling(seat, cont);
}
+
return;
}
// Handle mousedown on a container surface
if (surface && cont && state == WLR_BUTTON_PRESSED) {
- seat_set_focus_container(seat, cont);
seatop_begin_down(seat, cont, time_msec, sx, sy);
seat_pointer_notify_button(seat, time_msec, button, WLR_BUTTON_PRESSED);
return;
@@ -497,9 +508,6 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
// Handle clicking a container surface or decorations
if (cont && state == WLR_BUTTON_PRESSED) {
- node = seat_get_focus_inactive(seat, &cont->node);
- seat_set_focus(seat, node);
- transaction_commit_dirty();
seat_pointer_notify_button(seat, time_msec, button, state);
return;
}