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authorKenny Levinsen <kl@kl.wtf>2024-11-17 21:43:31 +0100
committerSimon Ser <contact@emersion.fr>2024-11-28 20:40:40 +0100
commit78750f58a38508802b7ac4781c786a0f1f424cf5 (patch)
treeee5b1f4ee062982bef0e372818ea1464b2419e88 /common/loop.c
parentb072958b49b3931957291819ec3c82ad6c9eb5b8 (diff)
desktop/output: Clear repaint timer earlier in destroy
The teardown of a sway_output is split in two: begin_destroy and output_destroy. The former clears some state such as NULL'ing the reference to wlr_output, while the latter frees the struct and its remaining resources. If an output is destroyed while a repaint timer is pending, future frame callbacks will no longer occur as the listener is torn down in begin_destroy, but the repaint timer is not torn down and may still fire until output_destroy is hit. As begin_destroy cleared the reference to wlr_output, this leads to a NULL-pointer dereference. Tear down the repaint timer in begin_destroy as there is no need for it. Fixes: fdc4318ac66d ("desktop/output: Clear frame_pending even output is disabled") (cherry picked from commit 5312376077254d6431bb92ba22de3840b9933f67)
Diffstat (limited to 'common/loop.c')
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