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authorFurkan Sahin <furkan-dev@proton.me>2018-09-08 16:19:31 +1000
committerFurkan Sahin <furkan-dev@proton.me>2018-09-08 16:19:31 +1000
commit54c1e401a4b44cdacc17e3927ba400ac599208a1 (patch)
treea1defcadae4b1d07388fd9e6bfe2a09051aec777 /include/pango.h
parent0789aa32771bbada60cf04a88d7534ff13c9dd4c (diff)
Align titles to baseline
This does the following: * Adds a baseline argument to get_text_size (the baseline is the distance from the top of the texture to the baseline). * Stores the baseline in the container when calculating the title height. * Takes the baseline into account when calculating the config's max font height. * When rendering, pads the textures according to the baseline so they line up.
Diffstat (limited to 'include/pango.h')
-rw-r--r--include/pango.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/pango.h b/include/pango.h
index 4492f01e..09a535a5 100644
--- a/include/pango.h
+++ b/include/pango.h
@@ -20,7 +20,7 @@ int escape_markup_text(const char *src, char *dest, int dest_length);
PangoLayout *get_pango_layout(cairo_t *cairo, const char *font,
const char *text, double scale, bool markup);
void get_text_size(cairo_t *cairo, const char *font, int *width, int *height,
- double scale, bool markup, const char *fmt, ...);
+ int *baseline, double scale, bool markup, const char *fmt, ...);
void pango_printf(cairo_t *cairo, const char *font,
double scale, bool markup, const char *fmt, ...);