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authorFurkan Sahin <furkan-dev@proton.me>2023-11-21 19:05:37 -0500
committerFurkan Sahin <furkan-dev@proton.me>2023-11-21 19:05:37 -0500
commitebdd411edadf64880b4b17a7723bb0c3122fd927 (patch)
tree3dffc032ca7a56dc2d13a0350d33837de0e9f17d /include
parent4a5fac324ef1ecf990f7304bbd8bd23329ee5594 (diff)
scene_graph: Introduce sway_scene_descriptor
Across a wayland compositor, there are multiple shells: It can be a toplevel, or a layer_shell, or even something more meta like a drag icon or highlight indicators when dragging windows around. This object lets us store values that represent these modes of operation and keep track of what object is being represented.
Diffstat (limited to 'include')
-rw-r--r--include/sway/scene_descriptor.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/include/sway/scene_descriptor.h b/include/sway/scene_descriptor.h
new file mode 100644
index 00000000..13ae81a3
--- /dev/null
+++ b/include/sway/scene_descriptor.h
@@ -0,0 +1,25 @@
+/**
+ * Across a wayland compositor, there are multiple shells: It can be
+ * a toplevel, or a layer_shell, or even something more meta like a drag
+ * icon or highlight indicators when dragging windows around.
+ *
+ * This object lets us store values that represent these modes of operation
+ * and keep track of what object is being represented.
+ */
+#ifndef _SWAY_SCENE_DESCRIPTOR_H
+#define _SWAY_SCENE_DESCRIPTOR_H
+#include <wlr/types/wlr_scene.h>
+
+enum sway_scene_descriptor_type {
+};
+
+bool scene_descriptor_assign(struct wlr_scene_node *node,
+ enum sway_scene_descriptor_type type, void *data);
+
+void *scene_descriptor_try_get(struct wlr_scene_node *node,
+ enum sway_scene_descriptor_type type);
+
+void scene_descriptor_destroy(struct wlr_scene_node *node,
+ enum sway_scene_descriptor_type type);
+
+#endif