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authorKenny Levinsen <kl@kl.wtf>2025-05-06 01:35:05 +0200
committerSimon Ser <contact@emersion.fr>2025-05-25 23:33:25 +0200
commite811a7b7e8b449ce683a0f07f2e42379bf1f4a83 (patch)
tree264c1ebe3f7179924a72cb5fc66cca8d5e3c2d97 /protocols
parent27509eb47be966efe759ddfad92d1465d8f52d62 (diff)
output: Minimize interaction with output after destroy
When an output is destroyed, we go through the process of disabling it. This includes evacuating all content away from the output, which can lead to various modifications to the scene. With the scene_output still present, this can lead to things like output_enter events being emitted for the output currently being destroyed. Ensure that the scene output is destroyed first and that the output is immediately considered disabled. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3974
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